


#Macaw vs antetype full#
I woke up on Saturday to the prospect of a full day in VR. We need to focus on the intent of the user and design systems that support the user’s tasks much more proactively. Teams spend days obsessing about minor design details, while letting core interaction problems in their products go unchecked. Using design principles means adding a layer of structure and meaning to your design tactics to help you to make better design decisions. Here, we organized the best articles to help you get prepared for each step of the process:ĭefining your goal and finding your market fit The solution is to face it as you would face any design project: with clear steps and deliverables. Uxline: spanish usability testing softwareĪdobe Marketing Cloud (previously Omniture)įinding a job can be a dreadful, long process. In-application annotation & user tutorials Heatmaps, Mouse-tracking or Synthetic Eye-tracking Websort (now integrated with Optimal Workshop) Plainframe (now integrated with Optimal Workshop)

We do hope to make this list as up-to-date as possible, so we’d love to hear from you if there are any notable omissions. This list includes a few of the tried and trusty UX tools we use daily, as well as others that we’ve heard good things about. Instead of hiding them away we thought, “Why not share these?”.
#Macaw vs antetype trial#
In short, do your own research download the trial version, play around, and see if they do what you need in your web work.We’ve had a large number of links for UX tools bookmarked in our browsers for a while now. But none of these are truly optimized for web work. Even InDesign can be used for working web prototypes. Of course, you could switch to Photoshop - but that is still too awkward for web work, in my opinion. As a matter of fact, that project was started by disgruntled ex-FW users. It sounds like the perfect FW replacement. Soon the first version of EvolveUI will be out:
#Macaw vs antetype pro#
There is also Xara Webdesigner (Pro) (Designer Pro includes all that functionality). I also work with Xara Designer Pro - which does have full html/css export if required. The devs are very open to suggestions, though, and so far have been adding a lot of useful web functionality. It can do much more than Fireworks, but for pure web work it is still missing some things. The things missing are: slicing (which I never used anymore anyway - all layer based workflow now) symbols (though virtual layers work as a workaround) a general pixel alignment setting no html/css output (which I never need anyway). I use Qolor Quantizer and RIOT for web graphics optimization.

The good things are full svg support (import and export), export of (selected) layers, pages, good (real) vector tools, pixel alignment for vector layers, virtual copies of layers, excellent bitmap tools (comparable to PS), good guides, good alignment tools, patterns, a built-in procedural texture maker, document colours (newest beta), pixel view, anti-aliasing control per layer, great down-scaling algorithms, and so on. I found a good replacement in Photoline, although it is still missing a couple of things crucial to web dev. But that is not quite the best option right now. Adobe is, I think, hoping to have Photoshop replace it. Fireworks, no matter how you looked at it, did get quite old in the teeth - workflows have changed quite a bit nowadays, and FW was not keeping up. A difficult question to answer - I guess it depends on your preferred workflow and how you used Fireworks.
